Server Maintenance
See discord for latest updates regarding maintenance.
Seasonal Event
Pepe's Halloween Event (2024) is here! Take on Dumuk in the spooky Pumpkin Graveyard up to three times a day for a chance to win exclusive seasonal rewards!
Seasonal Nametags
To celebrate Halloween, seaonal nametags have been added to the store. The sale for these nametags begins November 18, 2024 and ends December 30, 2024. These nametags will not be obtainable again until next year.
PepeCoin Rework
The following items from the Pepe Coin shop no longer cause your items to become Equipped/Binded:
- PepeCoin Secret Catalyst of the Dwarven Royal Family
- PepeCoin Ultimate Restoration Stone of the Dwarven Royal Family
- PepeCoin Regrading Scroll of the Great Alchemist
- PepeCoin Knight's Strong Magic Scroll IV (Myth/Devildoom)
- PepeCoin Knight's Special Magic Scroll IV (Myth/Devildoom)
- PepeCoin Wizard's Strong Magic Scroll IV (Myth/Devildoom)
- PepeCoin Wizard's Special Magic Scroll IV (Myth/Devildoom)
Item Untradable Days
A new system has been added to make items temporarily untradable without consuming unbind counts. While your item has a untradable days, it cannot be traded, sent through the mail, registered in the open market, or sold through a player store. When hovering over an item that applies untradable days, it will display how many days will be added to your item upon usage.
The following items contain the following bind dates:
Item Name | Untradable Days |
PepeCoin Secret Catalyst of the Dwarven Royal Family | +1 |
PepeCoin Ultimate Restoration Stone of the Dwarven Royal Family | +1 |
PepeCoin Regrading Scroll of the Great Alchemist | +1 |
PepeCoin Knight's Strong Magic Scroll IV (Myth/Devildoom) | +365 |
PepeCoin Knight's Special Magic Scroll IV (Myth/Devildoom) | +365 |
PepeCoin Wizard's Strong Magic Scroll IV (Myth/Devildoom) | +365 |
PepeCoin Wizard's Special Magic Scroll IV (Myth/Devildoom) | +365 |
RelativeDmg Rework
RelativeDmg rework has been implemented in NextGeneration stages. Read more here: Lunia Classic - Skill and RelativeDmg Rebalancing. The only stage implementing this change at this moment is Citadel of Darkness (Devildoom)
Bugged Skill Damage
Certain skills did not observe the Lunia 3.1 formula and have been adjusted accordingly across all content.
Item Stack Sizes
Most stackable items have been increased to have a stack size of 65,000
Increased Drop Chances
Drop chance has been increased for the following items:
- Shadow Toenail of Nightmares
- Shadow of Nightmare's Broken Toenails
- Rigel's Soul
- Shard of Rodesian Gem
- Vessel of Souls
- Broken Vessel of Souls
Lime Rework
Lime can now use cooldowns while transformed in NextGeneration stages. Variety of skill levels and cooldowns have been adjusted. When using attack skills while transformed, the cooldown of other attack skills are reduced by 1 second.
Citadel of Darkness (Devildoom)
Due to popular demand, the Citadel of Darkness from Spirit Lunia has been added to the game. Various changes have been implemented to further improve on the flaws from the Spirit Lunia stage:
- You can no longer de-spawn the Cosmic bosses.
- A new mechanic has been added which will be executed after the completion of each floor.
- NextGeneration Immune to Immobilization system has been implemented in Citadel of Darkness (Devildoom)
- NextGeneration Diminishing Return system has been implemented in Citadel of Darkness (Devildoom)
- NextGeneration Player Death system has been implemented in Citadel of Darkness (Devildoom)
Players can obtain Stage Clear Medals on their first two runs they enter using a key. Players can choose to participate in Citadel of Darkness (Devildoom) without a reward if they have used all of their keys, but will not be rewarded Stage Clear Medals personally.
Each player death reduces the amount of Stage Clear Medals rewarded per stage by 2.
Devildoom (Chaos)
A new variant of Devildoom has been created, which has elevated monster spawns. This stage is classified as NextGen content, and shares the same stage rules as Citadel of Darkness (Devildoom). To join Devildoom (Chaos), you must first clear Devildoom 5 once after the patch releases. All players will be transported to their own lane to defend, and monster spawns across all lanes are normalized.
Floor | Lanes | Maximum Mobs | Wave Timer | Experience | Drops |
1 | 1 | 40 | 4 sec | 3x | Celestial Souls (4) |
2 | 2 | 80 | 4 sec | 3x | Celestial Souls (8) |
3 | 3 | 100 | 4 sec | 3x | Celestial Souls (12) |
4 | 4 | 120 | 4 sec | 3x | Celestial Souls (16) |
Battle Arena of Devildoom
A status cap has been implemented to limit STR to 45,000 and limit DEX/INT/VIT to 25,000
New Rankings
New rankings have been added for Citadel of Darkness (Devildoom) for Solo, Duo, Trio, and Quartet parties.
NextGeneration Immune to Immobilization
NextGeneration Immune to immobilization is a change to the existing “Immune to Immobilization” system. This mechanic will only be implemented in NextGeneration content, but will not be implemented in older content (e.g. Myth, Devildoom, Arena). When a player uses a skill or a buff that would grant them the status of “Immune to Immobilization,” it grants the player the ability to receive damage from an enemy without getting knocked up in the air. This creates a situation where certain classes can permanently stand in one spot being immune from being knocked up indefinitely.
In NextGeneration content, the following constraint is added – When casting a skill, the following criteria is examined to determine if Immune to Immobilization will be added to your character throughout the duration of the skill or buff:
- If your HP is greater than 0 when casting, you will be granted Immune to Immobilization throughout the duration of your skill or buff regardless of whether your HP drops to zero after casting.
- If your HP is 0 when casting, you will not be granted Immune to Immobilization throughout the duration of your skill or buff.
NextGeneration Player Death
In next generation content, your active cooldowns will not reset on death.
NextGeneration Debuff Resistance
NextGeneration Debuff Resistance is a system where monsters reduce the chance your statebundles (e.g. freeze, slow, root) can apply to enemy monsters. For example, if your skill normally has a 25% chance to apply a freeze (e.g. ryan freezing railgun), and a monster has a 50% debuff resistance rate, the chance to freeze becomes 12.5% (25% * (1-debuffResistance)). On the contrary, if your skill normally has a 100% chance to apply a freeze and a monster has a 50% debuff resistance rate, the chance to freeze becomes 50% (50% * (1-debuffResistance)).
NextGeneration Debuff resistance is not enabled in any stages at this moment.
NextGeneration Diminishing Return
NextGeneration Diminishing Return is a system where monsters can only be crowd controlled (freeze, slow, root) for a maximum of 3 seconds before they become empowered, and are resistant to all freezes, roots, and slows for 15 seconds. Additionally, empowered mobs gain Immune to Immobilization status.
Miracle Cube System
A new type of item has been added to the game. It allows you to reroll one regrade line of your choice, but keep all other lines unchanged.
Crafting System
A new system has been introduced to Lunia which allows you to craft items without a recipe. Certain crafts allow you to transfer your fortification status, light fortification status, and regrades to other items.
Changes to Devildoom
Clearing Devildoom will provide Souls as follows:
Floor | Reward |
Devildoom 1 | Astral Souls (10) |
Devildoom 2 | Astral Souls (20) |
Devildoom 3 | Umbral Souls (10) |
Devildoom 4 | Umbral Souls (20) |
Devildoom 5 | Umbral Souls (30) |
New Crafts
- Astral Souls (30)
- Umbral Souls (30)
- Celestial Souls (30)
- Lunia Spirit Equipment Set
- Foriel Spirit Equipment Set
- Wildur Spirit Equipment Set
- Zugren Spirit Equipment Set
- Seres Spirit Equipment Set
- Soldin Spirit Equipment Set
- Sardes Devil I Equipment Set
- Sardes Devil II Equipment Set
- Dark Knight Devil III Equipment Set*
- Requires Dark Knight Devil III items as part of the craft.
- Purified Souls of Moon (30)
- Purified Souls of Wind (30)
- Purified Souls of Fire (30)
- Purified Souls of Darkness (30)
- Purified Souls of Water (30)
- Purified Souls of Light (30)
- Halonic Exorcist I Equipment Set
- Halonic Exorcist II Equipment Set
- Halonic Exorcist III Equipment Set
- Dimly Shining Gem (250)
- Shining Gem (250)
- Brightly Shining Gem (250)
- Radiantly Shining Gem (250)
- Astral Shining Gem (250)
- Umbral Shining Gem (250)
- Celestial Shining Gem (250)
- Dimly Shining Jewel (250)
- Shining Jewel (250)
- Brightly Shining Jewel (250)
- Cold Shining Jewel (250)
- Astral Shining Jewel (250)
- Umbral Shining Jewel (250)
- Celestial Shining Jewel (250)
- Fortification Stone (Accessory) (1000)
- Catalyst (Accessory) (1000)
- Special Awakened Spiritual Rebirth (Until 99th Rebirth) (Monthly)
Halonic Exorcist Sets
Three new sets have been added to the game, which can be created through the Crafting System:
- Halonic Exorcist I
- Halonic Exorcist II (Unobtainable)
- Halonic Exorcist III (Unobtainable)
Halonic Exorcist sets preserve the Fortification, Light Fortification, and Regrades of the gear used when crafting. If you craft a Halonic Exorcist I glove using an item that is Cold Shining +15 with a triple max STR grade, your Halonic Exorcist I item starts out as Cold Shining +15 with a triple max STR grade.
On top of preservation of your previous fortification efforts, fortification boundaries have been expanded for each set as follows:
Set Name | Preserves Status? | Requirement | Max Fortification | Max Light Shine | Max Regrades |
Dark Knight Devil III | -- | Box, Craft | 15 | Cold Shining | 3 |
Halonic Exorcist I | Yes | DKD III | 15 ? 30 | Cold Shining ? Astral Shining | 4 |
Halonic Exorcist II | Yes | Halonic Exorcist I | 30 ? 45 | Astral Shining ? Umbral Shining | 5 |
Halonic Exorcist III | Yes | Halonic Exorcist II | 45 ? 60 | Umbral Shining ? Celestial Shining | 6 |
Incarnation Items
Lunia Incarnation, Foriel Incarnation, Wildur Incarnation, Zugren Incarnation, Seres Incarnation, and Soldin Incarnation boxes have been replaced with their Spirit counterparts.
Achievements
New achievements have been added to the game
- Shape of Halonic Exorcist I
- Shape of Halonic Exorcist II
- Shape of Halonic Exorcist III
- Citadel of Destruction I (Solo)
- Citadel of Destruction II (Solo)
- Citadel of Destruction III (Solo)
- Citadel of Destruction IV (Solo)
- Citadel of Destruction V (Solo)
- Citadel of Destruction VI (Solo)
- Citadel of Destruction I (Duo)
- Citadel of Destruction II (Duo)
- Citadel of Destruction III (Duo)
- Citadel of Destruction IV (Duo)
- Citadel of Destruction V (Duo)
- Citadel of Destruction VI (Duo)
- Citadel of Destruction I (Trio)
- Citadel of Destruction II (Trio)
- Citadel of Destruction III (Trio)
- Citadel of Destruction IV (Trio)
- Citadel of Destruction V (Trio)
- Citadel of Destruction VI (Trio)
- Citadel of Destruction I (Quartet)
- Citadel of Destruction II (Quartet)
- Citadel of Destruction III (Quartet)
- Citadel of Destruction IV (Quartet)
- Citadel of Destruction V (Quartet)
- Citadel of Destruction VI (Quartet)
Rankings
Citadel of Darkness rankings have been added.
Random Myth Item Fortification
The random fortification and light shine from Myth 1 through Myth 6 boxes has been removed to promote people to preserve their item fortification, regrades, and light fortification through the crafting system.
Catalysts, Regrades, Restoration Stones
All myth have been normalized to require 20 catalyst to perform an upgrade/restore/regrade to support instance transfer system.
PopStage Schedule Changes
Popstage schedule has been reworked to provide the following each four hours, to ensure that all regions are able to participate in various content.
- Cave of Chaos (2)
- Citadel of Darkness (2)
- Monster Invasion Event (1)
- Pet Racing Event (1)
Fishing event has been deleted.
As a result, cave of chaos will be available 12 times each day, citadel of darkness will be available 12 times each day, slime event will be available 6 times each day, and pet racing event will be available 6 times each day.
Class Balancing
Cooldown reduction benefit from DEXTERITY has been capped at 30% for INT and VIT classes.
User Interface Changes
Guild Icons
Guild icons have been removed from the game to minimize screen clutter.
Achievement Icons
Achievement icons have been moved to the left of your character name and resized to minimize screen clutter.
Remember Username and Password
Checkboxes have been added to the login screen so that users no longer need to edit their config.xml file to pre-populate username and password.
Language Options
Language options have been added to the System Option menu.
Damage Meter
Damage meter has been reworked to display numbers abbreviated to the thousands, millions, billions, or trillions numbers.
Damage meter in NextGen content will not display damage numbers, but will still rank players from lowest to highest to promote healthy cooperation.
Gift Box of Star Quests
Golden coin has been replaced with Gift Box of Star
Pink Crystal Apple
Has been updated to require Voucher of Avatar Item Box instead of golden coins.
Lord of Seas Box
Automatically opens on obtaining. Various boxes within expire within 3 days.
Iris Nerph
Iris Voice volume has been nerphed. Consecutive casts of skills will fade out the volume of previously playing Iris Sounds of the same sound effect.
Asuka
Asuka's level 60 skill had its invincibility frames shifted from 0.00~4.00 to 2.00~6.00 to prevent an issue where Asuka could be invincible forever. This change takes affect across all content.
Equipsets
Equipsets no longer display item names which your character is unable to equip
Guild Exp Books
Now count towards benefit for all members in party, not just members in same guild.
Squares
Lunia 2006 and Lunia 2007 squares have been added to the game. Players can now fish anywhere.