Tower of Torment
A new stage has been added. Play with up to 3 other players to challenge the 70 floors of Tower of Torment to obtain new rewards. Players who complete all daily quests, excluding VIP services, and tower of torment tests will be able to obtain 3325 Pepe Coins weekly. Players with VIP can obtain obtain 4375 Pepe Coins weekly.
Unlock Tower of Torment by clearing Floor 70 of Tower of Suffering (Stage)
Quest Objective | Reset Frequency | Reward |
Defeat floor 50 | Daily | 50 Pepe Coins |
Defeat floor 60 | Daily | 50 Pepe Coins |
Defeat floor 70 | Daily |
50 Pepe Coins Tower of Torment Aura (30 Days) (Untradable) Tower of Torment Aura Dye (Tradable) or Tormented Miracle Cube (Untradable) |
VIP Service I
Quest granting Pepe Coins has been changed from weekly 400 pepe coins to weekly 1050 pepe coins. Players who complete all daily quests, excluding VIP services, and tower of torment tests will be able to obtain 3325 Pepe Coins weekly. Players with VIP can obtain obtain 4375 Pepe Coins weekly.
Pepe Coin Quests
PepeCoin quests have been updated to be more accessible, and incentivize farming and market activities. Players who complete all daily quests, excluding VIP services, and tower of torment tests will be able to obtain 3325 Pepe Coins weekly. Players with VIP can obtain obtain 4375 Pepe Coins weekly.
Quest Objective | Reset Frequency | Reward |
Defeat Rigel and provide 5 Pepe Vouchers | Daily | 45 Pepe Coins |
Provide 3 Celestial Spirit, 3 Soul of Light, 3 Soul of Water, 3 Soul of Darkness | Daily | 140 Pepe Coins |
Provide 3 Soul of Fire, 3 Soul of Wind, 3 Soul of Moon | Daily | 140 Pepe Coins |
Macro Check
Macro Check dialog has been updated to no longer use text-based prompts, and will instead ask users to identify the Lunia Character/Actor pictured. Various updates have been made, to include restarting a stage within 3 minutes of starting the stage.
Turtles have been removed from Myth, and replaced with their original crystals.
Relative Damage
A bug (which existed in Original Lunia) where all "relative damage" was scaling based on weapon damage, then on skill attacks multiplier, and then critical strike damage has been fixed. Relative damage now scales based on weapon damage and critical strike damage, and is no longer affected by your skill attacks multiplier.
Take the following scenario given a relativeDmg:
Calculation Step | Value | Damage after step |
1. Normal Attack | 8,240~25,212 | 25,212 |
2. RelativeDmg Multiplier | 0.8 (example) | 20,169 |
3. Skill Attacks (Physical) | 21,217.33% | 4,279,323 |
4. Multiplier of Critical Hits | 1,934% | 82,762,106 |
The damage from all relativeDmg are thus somewhat exponential, because they are erroneously scaling off of your "Normal attack" stat, followed by your "Skill Attacks" stat, and then ultimately increased by critical strike chance. This also does not take into account further multipliers from set effects or buffs.
Going forward, the fix applied to relativeDmg removes the double-scaling aspect, and now scales only with Normal Attack, as follows:
Calculation Step | Value | Damage after step |
1. Normal Attack | 8,240~25,212 | 25,212 |
2. RelativeDmg Multiplier | 0.8 (example) | 20,169 |
3. Multiplier of Critical Hits | 1,934% | 390,080 |
Citadel of Darkness
Monsters will no longer initially heal upon death. However, mobs will still heal to full if not resurrected within 30 seconds.
NextGen Immune to Immobilization
A new system has been introduced to replace the old version of NextGen Immune to Immobilization. Previously in NextGen content, any actions that granted Immune to Immobilization would not provide the immunity if casted when your HP was 0. The new system provides a meter with a threshold defined uniquely at each stage in NextGen content. Actions casted that grant Immune to Immobilization, Invincibility, or Damage Immunity will cause the character to fill their meter by 1.50x (may differ on a skill-to-skill basis) the duration of the action or buff. Other players who receive the buff of another player will not receive penalty. The gauge will decrease as time passes, even if the threshold has not yet been met. Effectively, skills that play out their full duration have a penalty of `0.50x` their duration.
When the meter reaches over the threshold, the player must wait out the duration of their gauge for skills with Immune to Immobilization, Invincibility, or Damage immunity to function normally again. In Citadel of Darkness (Devildoom), the gauge has been set to `40 seconds`.
Changes to Invincibility
Invincibility frames on DEXTERITY classes have been converted to Immune to Immobilization in the NextGen skill tree.
Fishing
Lord of Seas box has been reverted to its Classic state. A new "Magnetic Fishing Rod" can be rented from Hemingway. Magnetic Fishing Rod allows you to fish with up to 25 bait at once, provides greater experience per catch, and has a 100% success chance at catching Mechanical Brown Carp.
Mechanical Brown Carp can be traded at the Fishing Shop at Hemingway.
Item | Cost |
Bronze Dubloon | 3000 Mechanical Brown Carp |
Invisible Nametag (30 Days) | 720 Bronze Dubloons |
Guideline for Fast Growth Box (3 Hours) | 8 Bronze Dubloons |
[Guild] Advanced guideline for fast growth IV | 8 Bronze Dubloons |
Auto Loot (24 Hours) Box | 36 Bronze Dubloons |
Special Gift Box | 24 Bronze Dubloons |
Guideline for Fast Growth (30 Minutes) (1000%) | 48 Bronze Dubloons |
25 Styx Spring Water | 24 Bronze Dubloons |
20 Secret Catalyst of the Dwarven Royal Family (End of next month) | 36 Bronze Dubloons |
100 Regrading Scroll of the Great Alchemist (End of next month) | 36 Bronze Dubloons |
20 Ultimate Restoration Stone of the Dwarven Royal Family (End of next month) | 36 Bronze Dubloons |
100 Super Bait | 1 Bronze Dubloon |
Box with Magical Dye of Skill | 8 Bronze Dubloons |
21 Ultimate Core (7 Day) | 336 Bronze Dubloons |
Nametag #48 | 1000 Bronze Dubloons |
Devildoom Arena
When soloing Devildoom Arena, you will receive a checkpoint after failure if you were playing solo, and started the run from floor 1. Checkpoints are given upon failure, and snapshot at floors 6, 11, 16, 21, and 26, allowing you to run a second time starting at floors 5, 10, 15, 20, or 25 respectively. You are only granted the highest checkpoint available upon stage failure, and can use the checkpoint once for a new run. Runs which utilize a checkpoint are disqualified from rankings, but are still eligible for achievements and rewards.
Starting Floor | Dying Floor | Item Given |
1 | 6~10 | Battle Arena of Devildoom Skip (5th Floor) |
1 | 11~15 | Battle Arena of Devildoom Skip (10th Floor) |
1 | 16~20 | Battle Arena of Devildoom Skip (15th Floor) |
1 | 21~25 | Battle Arena of Devildoom Skip (20th Floor) |
1 | 26~30 | Battle Arena of Devildoom Skip (25th Floor) |
Miscellaneous Changes
- Miracle Cube has been recategorized as Identification Scroll in market. Using a miracle cube will root/freeze the user in place. Bonus goodies altered.
- Christmas event has ended. Daily quests no longer give christmas boxes.
- Halloween event has ended. Quest is no longer able to be accepted or turned in.
- Various back-end script optimizations implemented across history, legend, and myth raids.
- Ultimate skills can no longer be cancelled with other skills.
- Ultimate skills now provide a 5 second invincibility and passable buff.
- You can no longer use Fayen's stones on items that have an expiration date.
- Players quests status for PepeCoin and Parvati quests have been reset so that all players can pick up the quests once again.
Ralph
Skill Name | Remark |
All Skills | Normalization has occurred. Effects present at maximum level are now present at level 1. |
Storm Ground Punch | Now hits monsters on the ground, standing, and in the air. Hits up to three times. Now provides Invincible frames instead of Immune to Immobilization. |
Wind Spinning Breaker | Immune to Immobilization effect has been added. |
Hurricane Surge Punch | Potency increased by 833, cooldown reduced by 5 seconds. |
Hurricane Massacre Kick | Passable status added. Additional hits added. Reduces cooldown of first tab of skills. |
True Hurricane Surge Punch | Projectiles last an additional 0.15 seconds to match skill animation. Resets cooldown of Storm Ground Punch upon completion to allow for escape. Visual animation continues playing when cancelled (previously damage would occur without visual). |
True Storm Forward Kick | Cooldown reduced by 5 seconds. Potency increased by 475. |
Storm Forward Kick | Cooldown reduced by 5 seconds. |
Wind Spinning Breaker | Cooldown reduced by 5 seconds to match other Wind combo skills. |
Protective Aura | No longer requires HP to cast. Grants PASSABLE status. |
Feign Death | No longer requires HP to cast. Indicator buff added to see time remaining. |
Eir
Skill Name | Remark |
Judgement of Goddess | Pulses out a heal once per second. |
True Judgement of Goddess | Pulses out a heal once per second. |
Lime
Skill Name | Remark |
Smashing Lime, |
Can now be used while transformed. |
Vitality Potion | Now sends out flying potions. |
Strength Potion | Now sends out flying potions. |
Mana Potion | Now sends out flying potions. |
Strength Potion | Now sends out flying potions. |
All Transforms | You will become "un-transformed" when you reach 0 health. Each transform has been reworked so that two skills per transform will have different functionality or utility. All other skills behave in their classic manner. Damage changed for A/S/SPACE from relativeDmg to skillDmg |
Lime's Health |
Skill reworked to provide increased damage multiplier instead of vitality. At max level, grants 10% multiplicative damage. |
NextGen Skill Balance | Provides additional 15% multiplicative damage. |
Kali
Skill Name | Remark |
Phantom Fantasia | Skill now pulses out invincibility once in a 90-maya range. Level 13 added which contains duration 20 seconds. |
Sanguine Samsara | You will become "un-transformed" when you reach 0 health. |
Exit Transformation | New skill added |
Dainn
Skill Name | Remark |
Icicle Rain | Converted to function the same as the PVP version. |
Arien
Skill Name | Remark |
Fire Skills | Subsequent casts of fire skills will cause previous Helios summons to disappear for screen visibility. |
Blow of Wind | In NextGen content, skill now grants Immune to Immobilization at last 2 levels. Pressing A/S/SPACE when the arrow is lined up to hit an enemy will cause arien to jump backwards through enemies while maintaining immune to immobilization. Displacement does no damage. Cannot turn away from direction that the arrow is firing from while jumping backwards. Distance increases as skill level increases. Cannot be cancelled by other skills. |
Arrow of Wind | Converted healing effect into mana restoration effect. Each fairy now heals 1% per skill level, equalling a maximum of 39% mana restored. Cannot be cancelled by other skills. |
True Scattering Wind |
No longer pushes back monsters. |
Sieg
Skill Name | Remark |
Protective Aura | Immune to Immobilization state has been fixed. Duration adjusted. Grants Immunity Penalty and triggers gauge to Immunity Unavailable. No longer requires HP or MP to cast. |
True Iron Hammer | Immune to Immobilization added at levels 10, 11, and 12 to match non-rebirth version. |
Minimal Damage | Skill removed from skill tree and achievements. |
Feign Death | No longer requires HP or MP to cast. |
Provocation | No longer requires HP or MP to cast. |
Flash of Fate | Reduced hit delay on projectiles from 0.5 to 0.25, to facilitate the "piercing effect" that was added in a previous patch. |
Crescent Moon Sword | Immune to Immobilization granted at level 11, 12, and 13. |
Hurricane Sword | Immune to Immobilization granted at level 11, 12, and 13. |
Thundering Sound | Additional hits added. |
Asuka
Skill Name | Remark |
Bloody Afterimage | Skill reworked. |
True Spiteful Strike | Cast time decreased. |
Triple Lightning Blow | Resets Immunity Penalty. |
Blade Seal | Radius of projectiles has been increased. |
True Bladestorm | Now air combos monsters, air height adjusted. |
Feign Death | No longer requires HP to cast. |
Iris
Skill Name | Remark |
Deathly Dealings | Un-nerphed and reverted to an active buff. |
Red Blade | Now lifts enemies in air on each hit. Pulls monsters closer to Iris on the first hit. No longer knocks enemies away from Iris. Increased AIRMAKEFLY by 10 per hit. |
Gaon
Skill Name | Remark |
Dragon Leap |
You can no longer cancel this skill with other skills. Dash cancel can be queued at any time from casting the skill, and will occur once the projectile summons. |
True Dragon Leap | You can no longer cancel this skill with other skills. Dash cancel can be queued at any time from casting the skill, and will occur once the projectile summons. |
Lightning Leap | Can now be dash cancelled at any time. |
Dragon Fang | Distance moved increased by 50%. |
Feign Death | No longer requires HP or MP to cast. |
Provocation | No longer requires HP or MP to cast. |
Dark Eir
Skill Name | Remark |
Magic Circle of Healing | Projectile healing range increased from 26 to 30 to match projectile's radius. |
Voice of Terror | Now lifts mobs. Projectile lasts an additional 0.15 seconds to enable one extra hit on eac. No longer applies resistance debuffs, as engine does not support. |
Plague of Darkness | No longer applies resistance debuffs, as engine does not support. |
Pentacle of Chaos | Can now be casted when at 0 health. |
Krieg
Skill Name | Remark |
Vehement Transformation |
You will become "un-transformed" when you reach 0 health. |
True Vehement Transform |
You will become "un-transformed" when you reach 0 health. |
Exit Transformation | New skill added |
S-Attack (Hold) | Krieg will receive a 5-second "ZOMBIE" debuff each time he loses health from [S], preventing healing while holding [S] and for a brief period after. |
Arta
Skill Name | Remark |
Artitan Mk. 28 | You will become "un-transformed" when you reach 0 health. Delay until you can move in transform reduced from 2.23333 seconds to 0.133333 seconds. Third hit of AAA can now hit monsters that are "lying on the ground" |
True Lab Defense Device D-2 | Now provides Immune to Immobilization |
True Missile Support | Increased projectile count |
Lurer Machine | Cooldown reduced by 5 for all levels. Luring occurs sooner. Now provides Immune to Immobilization. |
Magnetic Field Generator S-2 | Can now be dash cancelled at any time |
Astral Shining Gem Creation | New skill added. |
Umbral Shining Gem Creation |
New skill added.
|
Celestial Shining Gem Creation | New skill added. |
Exit Transformation | New skill added. |
Dacy
Skill Name | Remark |
Exit Transformation | New skill added |
Wari | Buff duration increased from 15 seconds to 30 seconds. Cooldown increased. |
Francoise | Buff duration increased from 15 seconds to 30 seconds. Cooldown increased. |
Catchvee | Buff duration increased from 15 seconds to 30 seconds. Cooldown increased. |
Pandano | Pandano now instantly freezes enemies in place when summoned for 1.433 seconds, and then roots them in place for 1.433 seconds afterwards. Pandano summons 40 maya in front of Dacy. Cooldown increased. |
Hot-to-Trot Repeated Blows | Damage increased. |
Slippery Sheet | Damaged increased. Immune to Immobilization added. |
True Slippery Sheet | Damage increased. |
True Thunder Candy | New Lv. 99 skill added. Not obtainable at this moment. |
Ryan
Skill Name | Remark |
True Iron Bomb | Immune to Immobilization added for the first 0.2 seconds to ensure projectile spawns. |
Iron Bomb | Immune to Immobilization added for the first 0.2 seconds to ensure projectile spawns. |
Sulfur Rain | Immune to Immobilization added from 0.5s to end of skill. |
Freezing Rail Gun | Can now freeze bosses in NextGen content. Cooldown of 35 seconds. |
Tia
Skill Name | Remark |
Midair Prison | You can now dash cancel at any point in time. |
Thousand Leaf Split | You can now dash cancel at any point in time. |
Dark Fog | You can now dash cancel at any point in time. |
True Dark Fog | You can now dash cancel at any point in time. |