System Changes (July 1, 2024)
- VIT characters' Multiplier of Critical hits now applies to magical damage.
- INT characters' Multiplier of Critical hits now applies to physical damage.
- There is no such thing as Physical Critical Strike Chance and Magic Critical Strike Chance anymore. The two have been merged into one -- Critical Strike Chance.
- Valkyrie (and myth pet box) iets (INT) and (VIT) now give Physical Critical Strike Chance (Both). Valkyrie (and myth pet box) pets (INT) have their critical strike chance increased to match the (VIT) version.
- All items and skills that gave Critical Strike Chance (Physical) now give Critical Strike Chance (Both)
- All items and skills that gave Critical Strike Chance (Magical) now give Critical Strike Chance (Both)
- Character Dialog (C) has been compressed to remove unnecessary information, and duplicates due to the changes to Critical Strike.
- Pre-requisite skills have been removed from all skills across all classes. You can now level skills without needing to first learn another skill.
System Changes (July 6, 2024)
- Luring devices have been drastically lowered in cost to facilitate being a catch up mechanic. Myth 1 costs 5g, and each subsequent myth is 1g more.
- Fishing tables have been swapped out from Lunia Reborn to Official fishing tables, fixing Lord of Seas probability.
- Damaged souls in myth boss boxes have been removed
- Myth 1 through 4 spirit and incarnation box drops have been increased to 35%
- Myth 5 through 6 spirit box drops have bene increased to 15%
- Devildoom 5 box from boss is now explicitly labelled as (Boss), and box from quest is now explicitly labelled as (Quest)
Dainn Changes (July 1, 2024)
- Dragon Breath of Death
- INVINCIBLE throughout the full duration of the skill.
- Cooldown reduced from 150 seconds to 90 seconds to bring it in line with other Level 60 skills' frequency for AEH usage.
- You can now dash cancel this ability at 0.35 seconds instead of 3.5 seconds. (Dragons spawn at 0.333 seconds.
- Bitter Cold Breath
- Freezes all monster types for two seconds
- Receives a 1 second reduction in cooldown for every level
- Dash cancelable immediately after the freeze goes out
- Rain of Fire, Red Fire Dragon, True Rain of Fire, True Red Fire Dragon
- The following skills have had their endurance adjusted so that you are no longer vulnerable for the first 0.5 seconds. Endurance frames exist from the moment the skill is casted.
- Hand of Earth
- Gains 1 extra second of cooldown reduction per skill level
- Mana Recovery
- Restores 3 mana per skill level per second
- Mana Increase
- Grants +5% Max MP per level
- Health Increase
- Grants +5% Max HP per level
Dainn Changes (July 6, 2024)
- S - Mana Gain
- Restores 35% of your mana per tick
- Mana Extension
- Grants +10% Max MP (fills) for each level. Regenerates mana for the entire duration of the skill while at 0 HP or higher, up to 2% per tick at max level
Ralph Changes (July 1, 2024)
- True Storm Forward Kick, Wind Moon Blade, Hurricane Spiral Surge, Hurricane Surge Punch, Hurricane Lightning Bolt, True Hurricane Lightning Bolt, True Hurricane Surge Punch, Raising Dragon
- Have been converted to WIND damage that can critically strike using VIT formula
- Hurricane Surge Punch, True Hurricane Surge Punch, Raising Dragon
- Now give invincibility frames
- Rage Explosion
- Increases ALL damage types instead of just physical
- Physical Status
- Max level reduced from 8 to 5
- Max physical damage increase from 24% to 35%
- Storm Specialization
- Max level reduced from 8 to 5
- Max magical damage increased from 34% to 45%
- Protective Aura
- Now grants the effect of being PASSABLE allowing you to move through monsters for the duration of the skill
- Feign Death
- Cooldown on skill levels has been adjusted to scale down to 30 seconds at max level
- Health Increase
- Grants +5% Max HP per level
- Mana Increase
- Grants +5% Max MP per level
- Mana Recovery
- Restores 3 mana per skill level per second
- Damage Minimization
- Removed from the game
- Deadly Blow
- Grants critical strike chance to both physical and magical
Dacy Changes (July 1, 2024)
- Counterattack of the Sleeper
- Now has a 1.5 second cast time (down from 6.5 seconds).
- Happy Dance
- Can be dash cancelled from the beginning of the cast, instead of starting at 4.5 seconds. Cooldown has been reduced from 150 seconds to 90 seconds to be in line with other class AEH timers.
- True Fuzzy Whirlwind
- Can now be dash cancelled at 0.68 seconds (after projectile spawns). Reduced from 3.5 seconds.
- Fuzzy Whirlwind
- Can now be dash cancelled at 0.48 seconds (after projectile spawns). Reduced from 3.5 seconds
- Domadol
- Domadol now dashes in on summoned, and pulls monsters in prior to rooting them.
- Cooldown reduced from Lv. 1/120s => Lv. 1/60s and Lv.9/120s => Lv.5/30s
- Domadol retreats after successful action
- Wari
- Wari now provides a physical damage buff to all nearby party members when summoned.
- Cooldown reduced from Lv. 1/120s => Lv. 1/60s and Lv.8/120s => Lv.5/30s
- Wari retreats after successful action
- Francoise
- Francoise now provides a fire and wind magical damage buff to all nearby party members when summoned.
- Cooldown reduced from Lv. 1/120s => Lv. 1/60s and Lv.5/120s => Lv.5/30s
- Francoise retreats after successful action
- Veni
- Veni now provides a short invincibility (can use skills) buff to all nearby party members when summoned.
- Cooldown reduced from Lv. 1/120s => Lv. 1/60s and Lv.5/120s => Lv.5/30s
- Veni retreats after successful action
- Catchvee
- Catchvee now provides a speed buff to all nearby party members when summoned.
- Cooldown reduced from Lv. 1/120s => Lv. 1/60s and Lv.5/120s => Lv.5/30s
- Catchvee retreats after successful action
- Pandano
- Pandano now freezes monsters (including bosses) when summoned.
- Cooldown reduced from Lv. 1/120s => Lv. 1/60s and Lv.5/120s => Lv.5/30s
- Pandano retreats after successful action
- Double Double Needle Bomb
- A bug(?) (ALLM nerph?) has been fixed on this skill where the level 5 version of the debuff was given to all levels after 5. Maximum root duration at level 13 increased from 2.2 seconds to 5.9 seconds as a result.
- Physical Damage Increase
- Now has a max level of 5, and grants 30% physical damage at level 7
- Increase Magical Damage
- Now has a max level of 5, and grants 40% wind/fire magical damage at level 7
- Health Increase
- Grants +5% Max HP per level
- Mana Increase
- Grants +5% Max MP per level
- Mana Recovery
- Restores 3 mana per skill level per second
- Deadly Blow
- Grants critical strike chance to both physical and magical
Dacy Changes (July 1, 2024)
- Hot-to-Trot
- Has its damage substantially increased to be closer in line with the old "glitched" damage, balanced around 28k/17k baseline + 20%. Scales linearly across all levels. (Approximately 30x increase)
- Now automatically plays all parts of the skill without needing to press A, and without needing to hit a monster.
- Now can be dash cancelled at any point in the skill.
- Now provides invincibility frames throughout the entire duration of the skill.
Anti Macro UI
- A macro check interface has been implemented.